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This is where constraining the player to a grid is a brilliant move it makes discovering and exhausting every inch of the dungeon a goal in itself. The game awards meticulous exploration in every way. Some are required to progress further into the dungeon while others are secrets that give you gear that may help you in combat.

However, in addition to a menagerie of monsters, the dungeons are also filled with secrets and riddles. The role-playing part has you wander the monster-infested dungeon, slaying them in combat and managing the health and equipment of your party. You see, Legend of Grimrock is part RPG and part puzzle game. "The game awards meticulous exploration in every way" However, rather than being a gimmick or just an homage to the classics, these constraints are used cleverly in every part of the game's design. In terms of gameplay, Legend of Grimrock implements the same first-person view and grid-based movement as its source material and inspiration. Rather than having the story told to you, you discover it by exploring. Many of them also serve as hints for the player. The story is told through the rich atmosphere and written in stone carvings scattered throughout the dungeon. Truth be told, I never pay much attention to story in games, and always skip cutscenes… Luckily, there aren't a lot of cutscenes in Legend of Grimrock. The goal is to traverse the dungeon, reach the exit, and escape. In Legend of Grimrock, you control a group of prisoners that have been condemned to Mount Grimrock, a dungeon constructed inside a mountain. But somehow, this indie game from 2012 really resonated with me and made me think about what a game is and what it is that I love about the medium. I never played the classic titles this game was inspired by, such as Dungeon Master or Eye of the Beholder. However, if people really want to know, I'll tell them about Legend of Grimrock. Slowly, gaming became a way for me to connect with others as well.Įven though I have always considered myself a gamer, when people ask me about what kind of games I like, I never had a short, concise answer like "RPG" or "platformer." I still don't. We borrowed games from each other and started visiting each other's homes just to hang out and play games on each other's consoles. Later on, I discovered that other kids, like me, also played video games, and that through games we could have shared experiences even if our cultures were different. Finally, I had found something I could understand and master. I turned to games, both as something to distract myself with and because games had well-defined rules and win conditions. It was a confusing time, and being young and unable to understand cultural differences, I found it difficult to relate to my peers. I was often taught one thing at home, then something completely different at school. Just about all the allowance I earned each month would go towards games and you could be sure that every Christmas wish list included at least a game or two.Īs an immigrant in a foreign country. Since then, I have always considered myself a gamer. It had a monochrome display with extremely simple graphics, but I was hooked from the start. My dad got it for me on my birthday when I was six or seven years old. My first memory of gaming was playing a racing game on what I later learned was a Watara Supervision.
#Legend of grimrock 2 custom portraits download Pc
This entry was contributed by Yu He, whose puzzle game Worm Jazz launches on the PC for Steam and the Switch today.
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Why I Love is a series of guest editorials on intended to showcase the ways in which game developers appreciate each other's work.
